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DURATION
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Key moments of each match
timeline
start of the game

The match begins with one outfield player and one goalkeeper from each team standing behind their goal line.

The ball is dropped from a cage, and both players race to take control.

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PLAY BEGINS WITH A 1V1
WITH GOALKEEPERS.


Then comes the scale-up: 
every minute, each team adds one player until both sides reach 7v7 on the pitch by minute 5.

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Teams can press the green button to activate their Secret Card — the one they obtained randomly before the match — or the blue button to trigger a President Penalty.

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At minute 17, a ball of a different color comes into play, and goals count double until Half-Time.

There is no added time, making buzzer-beaters especially crucial.

half-time
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Secret Cards and the President Penalty return to play until the final turning point— minute 36.

 

 

 

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If the leading team scores, the match ends and they win. 

If the trailing team equalizes — without conceding — the next goal wins.

The game continues 5v5.
Each minute, one player per team leaves the field until
it’s down to 1v1 + goalkeepers.

SHOOTOUTs

If the score is tied, the match goes straight to the Shootouts. 

SECRET CARDS
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PRESIDENT PENALTY (1)

Must be activated before minute 35:59

Cannot be activated during the

Scale-Up, Double Goal, Dice, Matchball Mode, or Shootouts phases

Only presidents physically present may initiate the penalty

Once activated, the opposing team has the right to reply
(President Penalty or Player Shootout) 

 

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SANCTIONS
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If a player receives a yellow card,
they’re sent off for 2 minutes and
their team plays with one less.

Sanctions also affect the Scale-Down:
if a team reaches that phase
with a player still excluded,
they’ll start 4v5.

In Matchball Mode

During Matchball Mode, yellow cards don’t reduce players.
Each yellow triggers a Shootout, and the player must be subbed out.

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If it’s a red card, the player leaves
the field and can’t return.
Their team plays with one less

for 5 minutes, then may bring in a replacement. 

In Matchball Mode

During Matchball Mode,
a red card gives the other team a traditional penalty, and the player is out for good.

Property 1=SHIELD, Property 2=BLACK