





The match begins with one outfield player and one goalkeeper from each team standing behind their goal line.
The ball is dropped from a cage, and both players race to take control.

Play begins with a 1v1 with goalkeepers
Then comes the scale-up: every minute, each team adds one player until both sides reach 7v7 on the pitch by minute 5.
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Teams can press the green button to activate their Secret Card — the one they obtained randomly before the match — or the blue button to trigger a President Penalty.

At minute 17, a ball of a different color comes into play, and goals count double until Half-Time.
There is no added time, making buzzer-beaters especially crucial.

The second half starts with the roll of a giant dice featuring three doubled sides.
If the Kings logo or a sponsor logo shows up, it’s 1v1 — one outfield player per team plus goalkeepers.

Secret Cards and the President Penalty return to play until the final turning point— minute 36.
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If the leading team scores, the match ends and they win.
If the trailing team equalizes — without conceding — the next goal wins.
The game continues 5v5.
Each minute, one player per team leaves the field until
it’s down to 1v1 + goalkeepers.
If the score is tied by minute 36, the match goes straight to the Shootouts.








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- Must be activated before minute 35:59
- Cannot be activated during the Scale-Up, Double Goal, Dice, Matchball Mode, or Shootouts phases
- Only presidents physically present may initiate the penalty
- Once activated, the opposing team has the right to reply
(President Penalty or Player Shootout)


If a player receives a yellow card,
they’re sent off for 2 minutes and
their team plays with one less.
Sanctions also affect the Scale-Down:
if a team reaches that phase
with a player still excluded,
they’ll start 4v5.
In Matchball Mode
During Matchball Mode, yellow cards don’t reduce players.
Each yellow triggers a Shootout, and the player must be subbed out.
If it’s a red card, the player leaves
the field and can’t return.
Their team plays with one less
for 5 minutes, then may bring in a replacement.
In Matchball Mode
During Matchball Mode,
a red card gives the other team a traditional penalty, and the player is out for good.