Skip to content
Property 1=SHIELD, Property 2=BLACK
Group 1000008296
DURATION
Group 1000008303

Key moments of each match
Group 1000008295
start of the game

The match begins with one outfield player and one goalkeeper from each team standing behind their goal line.

The ball is dropped from a cage, and both players race to take control.

Group 1000008305-1

Play begins with a 1v1 with goalkeepers

Then comes the scale-up: 
every minute, each team adds one player until both sides reach 7v7 on the pitch by minute 5.

 

Group 1000008298 (1)

Teams can press the green button to activate their Secret Card — the one they obtained randomly before the match — or the blue button to trigger a President Penalty.

Group 1000008304-1

At minute 17, a ball of a different color comes into play, and goals count double until Half-Time.

There is no added time, making buzzer-beaters especially crucial.

 

half-time
Group 1000008307

The second half starts with the roll of a giant dice featuring three doubled sides.

If the Kings logo or a sponsor logo shows up, it’s 1v1 — one outfield player per team plus goalkeepers.

 

Group 1000008306

Secret Cards and the President Penalty return to play until the final turning point— minute 36.

 

 

 

 

 

 

Group 1000008300 (4)

If the leading team scores, the match ends and they win. 

If the trailing team equalizes — without conceding — the next goal wins.

The game continues 5v5.
Each minute, one player per team leaves the field until
it’s down to 1v1 + goalkeepers.

SHOOTOUTs

If the score is tied by minute 36, the match goes straight to the Shootouts. 

 


SECRET CARDS
GOAL x2
SUSPENSION
PENALTY
JOKER
STAR PLAYER
SHOOTOUT
Reverse Penalty

PRESIDENT PENALTY (1)

- Must be activated before minute 35:59

- Cannot be activated during the Scale-Up, Double Goal, Dice, Matchball Mode, or Shootouts phases

- Only presidents physically present may initiate the penalty

- Once activated, the opposing team has the right to reply
(President Penalty or Player Shootout) 

 

Rectangle

SANCTIONS
Group 3040

If a player receives a yellow card,
they’re sent off for 2 minutes and
their team plays with one less.

Sanctions also affect the Scale-Down:
if a team reaches that phase
with a player still excluded,
they’ll start 4v5.

In Matchball Mode

During Matchball Mode, yellow cards don’t reduce players.
Each yellow triggers a Shootout, and the player must be subbed out.

Group 3041

If it’s a red card, the player leaves
the field and can’t return.

Their team plays with one less
for 5 minutes, then may bring in a replacement. 

In Matchball Mode

During Matchball Mode,
a red card gives the other team a traditional penalty, and the player is out for good.

Property 1=SHIELD, Property 2=BLACK